About
Seasoned Senior Game Designer with over a decade of experience in the gaming industry, specializing in driving innovative game development from conception through live service. Proven expertise in creative direction, system design, level design, and monetization strategies, consistently delivering impactful player experiences and achieving business objectives. Adept at leading multidisciplinary teams and integrating cutting-edge technologies to launch successful titles across diverse platforms.
Work
Keen SW House
|Senior Game Designer
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Summary
As Design Lead, spearheaded the development of an AI-driven PC project, providing comprehensive creative direction from conception to economy design.
Highlights
Led the design and development of an innovative AI People PC project, integrating cutting-edge AI technology to define core gameplay experiences.
Provided comprehensive creative direction across all design pillars, including conception, system design, level design, and economy design, ensuring cohesive game vision.
Guided the project through key development phases, establishing design principles that optimized player engagement and long-term retention.
June Gaming
|Lead Game Designer
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Summary
Directed and mentored a multidisciplinary design team, overseeing the entire game portfolio while driving the successful development and live operations of multiple mobile titles.
Highlights
Led and mentored a multidisciplinary design team, providing strategic direction and feedback across the company's entire game portfolio.
Spearheaded the design and continuous live operations of Maskgun, a multiplayer FPS for mobile, optimizing Level Design, Economy, and Content pipelines to enhance player experience.
Conceived, designed, and successfully launched Ninjump Dash, the studio's first real-time multiplayer game, published by Backflip Studios, driving initial market entry.
Implemented new features and rebalanced game economy for Tower Conquest, a 2D fantasy tower defense game, consistently improving revenue and player retention.
Managed live operations and content updates for Toon Squad Neo, and directed game/level design for Warrior Dash, contributing to sustained player engagement and project delivery.
Ubisoft
|Game Designer
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Summary
Contributed to game design for Nintendo 3DS, mobile, and tablet platforms, overseeing full development cycles and adapting major IPs.
Highlights
Designed and developed games across Nintendo 3DS, mobile, and tablet platforms, contributing to diverse project pipelines and expanding market reach.
Oversaw the complete design, implementation, and testing phases for a compendium of 3 sports games on Nintendo DS, ensuring high-quality product delivery.
Adapted and reimagined classic IPs, including Scott Pilgrim vs. The World, for mobile platforms and multiplayer co-op experiences, expanding franchise accessibility.
Developed new game pitches and concepts, utilizing Photoshop and Flash extensively for interface mock-ups and visual design presentations.
Ubisoft
|Game Tester
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Summary
Executed comprehensive quality assurance testing for console titles on Xbox 360 and Wii U platforms.
Highlights
Conducted comprehensive quality assurance testing and meticulously reported bugs for games across Xbox 360 and Wii U platforms, ensuring product stability and performance.
Neeti Solutions
|Software Developer
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Summary
Developed desktop and web-based applications, including a large-scale engineering application and a resource optimization tool for global health initiatives.
Highlights
Designed the complete user interface and developed the entire application for 'Road Designer,' a large-scale engineering software, enhancing user experience and functionality.
Coded robust desktop and web-based applications using Visual Studio and C#, ensuring high performance and reliability for diverse client needs.
Collaborated onsite with the Swiss Tropical Institute in Basel to develop a critical application optimizing resource distribution in developing countries, directly impacting global health initiatives.
Education
University of Pune
MA
English
University of Pune
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Bachelor of Engineering
IT Engineering
Languages
English
Skills
Game Development Tools
Unity.
Game Design
Systems Design, Level Design, Economy Design, Conception, Creative Direction, Monetization, Live Operations, Game Balance, Pitching, Analytics.
UI/UX & Graphics
UI Design, UX Design, Photoshop, Figma, Flash.
Software Development
C#, Visual Studio, Desktop Applications, Web Applications, User Interface Design.
Quality Assurance
Game Testing, Bug Reporting.
AI Technology
AI Integration.
Interests
Creative Pursuits
Writing, Photography.